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Kickmeier-Rust, M. D. (2002). wzgANI: Distance-Duration-Speed Animation (Technical Report). University of Graz. [PDF]
Kickmeier-Rust, M. D. (2002). RowCompletion 1.0.1 (Technical Report). University of Graz. [PDF]
Kickmeier-Rust, M. D. (2002). ORANGE TCK: A Test Constructor Kit for an Easy and Efficient Creation of Onscreen Tests (Technical Report). University of Graz. [PDF]
Kickmeier-Rust, M. D., & Albert, D. (2002). Usability of Web-based Navigation Systems: The traditional Tree Browser and the Alternative Star Tree. In Proceedings of EARLI SIG conference on Multimedia Comprehension, August 29-30, 2002, Poitiers, France (pp. 63-64). [PDF]
Kickmeier-Rust, M. D. (2003). ORANGE Matrices (Technical Report). University of Graz. [PDF]
Kickmeier-Rust, M. D. (2003). StateDiS: Binary Matrix Consitency (Technical Report). University of Graz. [PDF]
Kickmeier-Rust, M. D. (Ed.) (2003). Lecture Notes of ISAP`3 - International Summer School on Aviation Psychology (Vol. 1). University of Graz, Austria.
Kickmeier-Rust, M. D., & Albert, D. (2003). The effects of scannable items on information retrieval from computer screens. In L. Mason, S. Andreuzza, B. Arfč & L. DelFavero (Eds.), Abstracts of the 10th biennial EARLI conference, August 26-30, 2003, Padova, Italy (pp. 695-696).
Kickmeier-Rust, M. D., & Albert, D. (2003). The Effects of Scannability on Information Search: An Online Experiment. In P. Gray, H. Johnson & E. O´Neil (Eds.), Proceedings of the 17th British HCI Group Annual Conference, September 8-12, 2003, Bath, UK (pp. 33-36). [PDF]
Kickmeier-Rust, M. D. (2004). iFX (Technical Report). University of Graz. [PDF]
Kickmeier-Rust, M. D. (2004). ORANGE TA 1.5 - Putting Psychophysics on the Screen (Technical Report). University of Graz. [PDF]
Kickmeier-Rust, M. D. (2004). winDI 3.2 - Minimal Symmetric Distance Analysis (Technical Report). University of Graz. [PDF]
Kickmeier-Rust, M. D. (2005). ORANGE TA 1.6 C - Putting Psychophysics on the Screen (Technical Report). University of Graz.
Kickmeier-Rust, M. D., & Albert, D. (2005). Highlighting – Or why Google is that successful. In A. Holzinger & K. H. Weidmann (Eds.), Empowering software quality: How can usability engineering reach these goals? (pp. 45-52). Wien: Österreichische Computer Gesellschaft. [PDF]
Kickmeier-Rust, M. D., & Vormayr, E. M. (Eds.) (2005). Lecture Notes of ISAP'5 - International Summer School on Aviation Psychology (Vol. 2). University of Graz, Austria.
Ünlü, A., & Kickmeier-Rust, M. D. (2005). EPM: A strategy for principal axis minimization. In E. A. Lipitakis (Ed.), Hellenic European Research on Computer Mathematics and its Applications. Athens, Greece: Lea Publishers. [PDF]
Heller, J., Albert, D., Kickmeier-Rust, M., & Kertz, M. (2006). Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning. In M. Pivec (Ed.), Affective and Emotional Aspects of Human-Computer Interaction. Game-Based and Innovative Learning Approaches (pp. 165-177). Amsterdam: IOS Press. [PDF]
Holzinger, A., Kickmeier-Rust, M. D., & Albert, D. (2006). Visualizations, animations and simulations for computer engineering education: Is high tech content always necessary? Proceedings of the 10th IACEE World Conference on Continuing Engineering Education (WCCEE), April 19-21, 2006, Vienna, Austria. [URL]
Holzinger, A., Nischelwitzer, A. K., Kickmeier-Rust, M. D. (2006). Pervasive e-education supports life long learning: Some examples of X-Media learning objects. Proceedings of the 10th IACEE World Conference on Continuing Engineering Education (WCCEE), April 19-21, 2006, Vienna, Austria.
Kickmeier-Rust, M. D., Ebner, M., & Holzinger, A. (2006). Wikis: Do they need usability engineering? In M. Pohl, A. Holzinger, R. Motschnig, & C. Swertz (Eds.), M3 – Interdisciplinary aspects on digital media & education (pp. 137-144). Vienna: Österreichische Computer Gesellschaft.
Kickmeier-Rust, M. D., Schwarz, D., Albert, D., Verpoorten, D., Castaigne, J.-L., & Bopp, M. (2006). The ELEKTRA project: Towards a new learning experience. In M. Pohl, A. Holzinger, R. Motschnig, & C. Swertz (Eds.), M3 – Interdisciplinary aspects on digital media & education (pp. 19-48). Vienna: Österreichische Computer Gesellschaft. [PDF]
Ünlü, A., & Kickmeier-Rust, M. D. (2006). Prediction of solvability dependencies between dichotomous test items: A local order-theoretic measure of association. In A. Rizzi & M. Vichi (Eds.), COMPSTAT 2006: Proceedings in Computational Statistics (pp. 631–638). Heidelberg, Germany: Physica/Springer-Verlag. [PDF]
Kickmeier-Rust, M. D., Albert, D., Hockemeyer, C., & Augustin, T. (2007). Not breaking the narrative: Individualized Competence Assessment in Educational Games. In Proceedings of the European Conference on Games-based Learning (ECGBL), October 25-26, 2007, Paisley, Scotland (pp. 161-169). [DOC]
Kickmeier-Rust, M. D., Albert, D., & Roth, R. (2007). A Methodological Approach to Address Individual Factors and Gender Differences in Adaptive eLearning. In K. Siebenhandl, M. Wagner, & S. Zauchner (Eds.), Gender in E-Learning and Educational Games: A Reader (pp. 71-84). Innsbruck: Studienverlag. [PDF]
Kickmeier-Rust, M. D., Holzinger, A., Wassertheurer, S., Hessinger, M., & Albert, D. (2007). Text-Based Learning versus Learning with Computer Simulations: Does Gender Matter? In K. Siebenhandl, M. Wagner, & S. Zauchner (Eds.), Gender in E-Learning and Educational Games: A Reader (pp. 39-52). Innsbruck: Studienverlag. [PDF]
Kickmeier-Rust, M. D., Peirce, N., Conlan, O., Schwarz, D., Verpoorten, D., Albert, D. (2007). Immersive Digital Games: The Interfaces for Next-Generation E-Learning? In C. Stephanidis (Ed.), Universal Access in Human-Computer Interaction. Applications and Services (pp. 647-656). Lecture Notes in Computer Science, 4556/2007. Berlin: Springer. [PDF]
Linek, S., Schwarz, D., Hirschberg, G., Kickmeier-Rust, M. D., & Albert, D. (2007). Designing the non-player character of an educational adventure-game: The role of personality, naturalism, and color. Proceedings of the International Technology, Education and Development Conference (INTED), 7th-9th March, 2007 Valencia, Spain. [PDF]
Albert, D., Kickmeier-Rust, M. D., & Matsuda, F. (2008). A formal framework for modelling the developmental course of competence and performance in the distance, speed, and time domain. Developmental Review, 28, 401-420. [PDF]
Ebner, M., Kickmeier-Rust, M. D., & Holzinger, A. (2008). Utilizing Wiki-Systems in higher education classes: a chance for universal access? Universal Access in the Information Society, 7(4), 1615-5289. [URL]
Holzinger, A., Kickmeier-Rust, M. D., & Albert, D. (2008). Dynamic media in computer science education; Content complexity and learning performance: Is less more? Journal of Educational Technology & Society, 11(1), 279-290. [PDF]
Kickmeier-Rust, M. D., Göbel, S., & Albert, D. (2008). 80Days: Melding adaptive educational technology and adaptive and interactive storytelling in digital educational games. In R. Klamma, N. Sharda, B. Fernández-Manjňn, H. Kosch, & M. Spaniol (Eds.), Proceedings of the First International Workshop on Story-Telling and Educational Games (STEG'08) - The power of narration and imagination in technology enhanced learning, September 18-19, 2008, Maastricht, The Netherlands. [PDF]
Kickmeier-Rust, M. D., Marte, B., Linek, S. B., Lalonde, T., & Albert, D. (2008). Learning with computer games: Micro level feedback and interventions. In M. E. Auer (Ed.), Proceedings of the International Conference on Interactive Computer Aided Learning (ICL), September 24-27, 2008, Villach, Austria. Kassel: Kassel University Press. [PDF]
Kickmeier-Rust, M. D., & Albert, D. (2008). The ELEKTRA ontology model: A learner-centered approach to resource description. Advances in Web Based Learning – ICWL 2007 (pp. 78-89). Lecture Notes in Computer Science, 4823/2008. Berlin: Springer. [PDF]
Kickmeier-Rust, M. D., Hockemeyer, C., Albert, D., & Augustin, T. (2008). Micro adaptive, non-invassive assessment in educational games. In M. Eisenberg, Kinshuk, M. Chang, & R. McGreal (Eds.), Proceedings of the second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 135-137), November 17-19, 2008, Banff, Canada. [PDF]
Kickmeier-Rust, M. D., Marte, B., Linek, S. B., Lalonde, T., & Albert, D. (2008). The effects of individualized feedback in digital educational games. In T. Conolly & M. Stansfield (Eds.), Proceedings of the 2nd European Conference on Games Based Learning (pp. 227-236), October 16-17, 2008, Barcelona, Spain. Reading, UK: Academic Publishing Limited. [PDF]
Law, E. L.-C., Kickmeier-Rust, M. D., Albert, D., & Holzinger, A. (2008). Challenges in the development and evaluation of immersive digital educational games. HCI and Usability for Education and Work. Lecture Notes in Computer Science 5298 (pp. 19-30). Berlin: Springer. [PDF]
Law, E. L.-C., & Kickmeier-Rust, M. D. (2008). 80Days: Immersive digital educational games with adaptive storytelling. In R. Klamma, N. Sharda, B. Fernández-Manjňn, H. Kosch, & M. Spaniol (Eds.), Proceedings of the First International Workshop on Story-Telling and Educational Games (STEG'08) - The power of narration and imagination in technology enhanced learning, September 18-19, 2008, Maastricht, The Netherlands. [PDF]
Ünlü, A., & Kickmeier-Rust, M. D. (2008). Implementation and Applications of a Three-Round User Strategy for Improved Principal Axis Minimization. Journal of Applied Quantitative Methods, 3(1), 44-63. [URL]
Kickmeier-Rust, M. D. (2009). Around an Inspiring Virtual Learning World in Eighty Days. IEEE Learning Technology Newsletter, 11(1), 10-12.
Kickmeier-Rust, M. D. (2009). Talking digital educational games. In M. D. Kickmeier-Rust (Ed.), Proceedings of the 1st international open workshop on intelligent personalization and adaptation in digital educational games (pp. 55-66). October 14, 2009, Graz, Austria.
Kickmeier-Rust, M. D., & Albert, D. (2009). Emergent Design: Serendipity in Digital Educational Games. In R. Shumaker (Ed.), Virtual and Mixed Reality, Proceedings of VMR 2009 as Part of HCI Internation 2009 (pp. 206-215). July 19-24, 2009, San Diego, CA. Lecture Notes in Computer Science (LNCS) 5622. Berlin: Springer. [PDF]
Kickmeier-Rust, M. D., & Albert, D. (2009). Emergence in digital educational games: A world of incidents in a universe of rules. In M. Pivec (Ed.), Proceedings of the 3rd European Conference on Games-based Learning (ECGBL), October 12-13, 2009, Graz, Austria. [PDF]
Kickmeier-Rust, M. D., Albert, D., & Mattheiss, E. (2009). An educational guide to planet earth: Adaptation and personalization in immersive educational games. In Y. Cao, A. Hannemann & B. F. Manjón (Eds.), proceedings of the 2nd International Workshop on Story-Telling and Educational Games (STEG'09).
Kickmeier-Rust, M. D., Steiner, C. M., & Albert, D. (2009). Non-invasive assessment and adaptive interventions in learning games. In Proceedings of the International Conference on Intelligent Networking and Collaborative Systems (INCoS), November 4-6, 2009, Barcelona, Spain.
Law, E. L.-C., Gamble, T., Schwarz, D., Kickmeier-Rust, M. D., & Holzinger, A. (2009). A mixed-method approach on digital educational games for K12: Gender, attitudes and performance. In A. Holzinger (Ed.), HCI and Usability for Education and Work. Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008. Lecture Notes in Computer Science, LNCS 5298 (pp. 19–30). Berlin: Springer.
E. Mattheiss, M. D. Kickmeier-Rust, C. M. Steiner & D. Albert (2009). Motivation in game-based learning: It’s more than ‘flow’. In Schwill, A., & Apostolopoulos, N. (Eds.), Lernen im Digitalen Zeitalter - Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009 – Die 7. E-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V. (pp. 77-84). [PDF]
Steiner, C. M., Kickmeier-Rust, M. D., & Albert, D. (2009). Little big difference: Gender aspects and gender-based adaptation in educational games. Proceedings of the 4th International Conference on E-Learning and Games (EDUTAINMENT 2009), August 9-11, 2009, Banff, Canada. Lecture Notes in Computer Science (Vol. 5670, pp. 150-161). Berlin: Springer. [PDF]
Steiner, C. M., Kickmeier-Rust, M. D., Mattheiss, E., & Albert, D. (2009). Undercover: Non-invasive, adaptive interventions in educational games. In M. D. Kickmeier-Rust (Ed.), Proceedings of the 1st international open workshop on intelligent personalization and adaptation in digital educational games (pp. 55-66). October 14, 2009, Graz, Austria. [PDF]
Kickmeier-Rust, M. D. (2010). Interactive instruction. Public Service Review: Science & Technology, 5, 145.
Kickmeier-Rust, M. D., & Albert, D. (2010). Micro Adaptivity: Protecting Immersion in Didactically Adaptive Digital Educational Games. Journal of Computer Assisted Learning, (Vol. 26, pp. 95-105). [PDF]
Orvieto, I. & Kickmeier-Rust, M. D. (2010). Hey Mom, I'm playing geography. In proceedings of the Focus K3D conference on semantic 3D media and content, February 11-12, 2010, Sofia Antipolis, France.
Mattheiss, E., Kickmeier-Rust, M. D., Steiner, C. M., & Albert, D. (2010). Approaches to defect discouraged learners: Assessment of motivation in educational computer games. In Proceedings of eLearning Baltics (eLBa) 2010, July 1 - 2, 2010, Rostock, Germany.
Augustin, T., Hockemeyer, C., Kickmeier-Rust, M., & Albert, D. (2011). Individualized Skill Assessment in Digital Learning Games: Basic Definitions and Mathematical Formalism. IEEE Transactions on Learning Technologies, 4(2), 138-148. [PDF]
Kickmeier-Rust, M. D., Hillemann, E.-C., & Albert, D. (2011). A look says more than a thousand words: Applying eyetracking methods in the evaluation of serious games. In Proceedings of Co-Designing Serious Games, the 15th IFIP workshop on Experimental Learning in Industrial Management (pp. 67-78). June 5-7, 2011, Espoo, Finland.
Kickmeier-Rust, M. D., Augustin, T., & Albert, D. (2011). Personalized Storytelling for Educational Computer Games. In M. Minhua. M. Fradinhuo Oliveira, & J. Madeiras Pereira (Eds.), Serious Games Development and Applications. Lecture Notes in Computer SCience, 6944. Berlin: Springer.
Kickmeier-Rust, M. D., Hillemann, E.-C., & Albert, D. (2011). Tracking the UFO’s paths: Using Eye-Tracking for the Evaluation of Serious Games. In R. Shumaker (Ed.), Virtual and Mixed Reality - New Trends (pp. 315-324). Lecture Notes in Computer Science, 6773. Berlin: Springer.
Kickmeier-Rust, M. D. (2011). Educationally adaptive and beyond: Balanced games for balanced learning. In S. Göbel & J. Wiemeyer (Eds.), Serious Games - Theory, Technology & Practise (pp. 24-27). Proceedings of GameDays 2011, September 12-13, 2011, Darmstadt Germany.
Kickmeier-Rust, M. D., Hillemann, E.-C., & Albert, D. (2011). Challenges for 21st century classroom education: The NEXT-TELL approach.
Kickmeier-Rust, M.D., Steiner, C.M., & Albert, D. (2011). Apt to adapt: Micro- and macro-level adaptation in educational games. In T. Daradoumis, S. Caballé, A.A. Juan & F. Xhafa (Eds.), Technology-enhanced systems and tools for collaborative learning scaffolding. Studies in Computational Intelligence Vol. 350 (pp. 221-238). Berlin: Springer.